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 Teana Guide

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Teeque7even
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Teeque7even


Posts : 81
Join date : 2010-10-18
Location : Over Your Shoulder

Teana Guide Empty
PostSubject: Teana Guide   Teana Guide EmptyFri Oct 22, 2010 1:30 am

Hero Name: Teana Lanster
Main Attribute: Agility

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================ Spells =====================
==========================================
Shoot Barret

Shoots a bullet in a line dealing damage to all it hits. Narrow line AoE.
Cost: 100
Cooldown: 12 seconds
Cast Time: Interuptable animation of ~0.5s
Range: 1500~

Level 1: 150 DMG
Level 2: 200 DMG
Level 3: 250 DMG
Level 4: 300 DMG
Level 5: 350 DMG



==========================================
Fake Silhouette

Cost: 200-400 (+50 every level)
Cooldown: 24 seconds
Cast Time: Interuptable animatio ~0.5s
Summons multiple illusions of herself. All Illusions take 400% DMG and deal 30% damage and last for 9 seconds.

Level 1: 1 Illusion
Level 2: 2 Illusions
Level 3: 3 Illusions
Level 4: 4 Illusions
Level 5: 5 Illusions

Note: Teana dissapears for ~0.7s while summoning her clones, any damage during this time will be ignored. She also loses any item or support buff, practicaly ANY buff besides cartridges and atributes. (inclues AMF, Barier Jacket, Vamp pots, regen ... ect, ect.)


==========================================
Crossfire Shoot

Cost: 550
Cooldown: 38 seconds
Casting time: 1.25s (Teana can move after short animation of 0.5s)
Range: ~1800
Shoots bullets in a targeted ~500 wide area of effect.
Each bullet does 210 damage in 300AoE and gives ~ 800 range vission around the targeted location for ~8s.
Level 1: Fires 3 bullets
Level 2: Fires 5 bullets
Level 3: Fires 7 bullets
Level 4: Fires 9 bullets
Level 5: Fires 11 bullets




==========================================
Variable Barret

Cost: 800
Casting time: 2s channeling. Breaking line of sight cancels the casting.
Cooldown: 49 seconds
Range: 3500
Fires a projectile at the enemy dealing damage and stunning for 2 seconds.
Level 1: 850 DMG
Level 2: 1050 DMG
Level 3: 1250 DMG
Level 4: 1450 DMG
Level 5: 1650 DMG

==========================================
Cartridge
==========================================
Cartridge 1
Causes Shoot Shoot Barret to split into multiple projectiles that pushback hit enemies.
Each projectile deals Shoot Barxret Level x 50 Damage.
Cost: 1 Cartridge
Cooldown: 39 seconds

==========================================
Cartridge 2
Set hp AND mp to 70% values.
Cost: 2 Cartridge
Cooldown: 78 seconds

==========================================
Cartridge 3
Increases the DMG of Variable Barret by 450 damage, burns all of the target's mana and gives a 9% chance to instantly kill the target.
Cost: 3 Cartridge
Cooldown: 64 seconds



==========================================
Characteristic Abilities(D)
==========================================
Knockback Shot
Cooldown: 90 seconds
Mana cost: 400
Casting time: instant
Deals Variable Barret level x 100 + 150 Damage and knocks the target back 900 units.
Range: 1500


==========================================
Optic Hide

Gain invisibility for 12 seconds which is broken by attacking, using items, or casting spells.
Cooldown: 65 Seconds
Mana cost: 300
Casting time: Instant


==========================================
Illusion Trap
Cooldown: 10 seconds
Mana Cost: 200
Effect: deals 60% max mana physical damage in a 350 aoe and burn 200mp. It atkes 0.7 seconds to set a trap.
Last 40 seconds.


==========================================
All Boom

" - All Boom - "

Cast Time: Instant
Cooldown: 0
Mana Cost: 0
Effect: Explodes all trap in the map.



==========================================
Illusionary Strike

Cooldown: 90 seconds
Cast Time: Instant
Mana Cost: 450
Range: 1500
Effect: Strikes target with 3 of clones.Each clone deals intelligence x 4 + 60 damage and stuns for 0.5 seconds.



==========================================
Cross Fire Ball
Cooldown: Passive
Shoots extra bullets(around 10~15) after Cross Fire Shot is used.
To activate this, you'll need 350 extra mana. Extra bullets deal damage and stun for 0.3 seconds.
Level 1: 150 DMG
Level 2: 250 DMG
Level 3: 350 DMG
Level 4: 450 DMG
Level 5: 550 DMG

==========================================
Attributes
==========================================
Knockback Shot
Cost: 15 Stats
Cooldown: 90 seconds
Enables the use of Knockback Shot.
Note: Disables the Cross Fire Ball atribute.

==========================================
Illusion Magic improvement Lv.1
Cost: 14 Stats
Cooldown: 65 seconds
Allows Teana to use Optic Hide.
Note: Disables Range Up Atribute upgrade.

==========================================
Illusion Magic improvement Lv.2
Cost: 20 Stats
Allows Teana to use Illusion Trap, All boom, Fake Strike, and gives a bonus 25% movement speed.
This ability also causes clones to deal 350 damage to nearby enemies when they die.
Note: Need lvl1 to be able to upgrade.




==========================================
Cross Fire Ball
Cost: 17 Stats
Cooldown: Passive
Shoots extra bullets(around 10~15) after Cross Fire Shot is used.
Note: Researching this disables the ability to research Knockback Shot.


==========================================
Range Up
Cost: 22 Stat
Increases move speed by 30%, attack speed by 15% and adds 200 attack range.
Each attack has a 30% chance to deal 30 + agility bonus damage.(Illusions deal 30% of this damage).
Note: Upgrading this atibute will disable Magic Improvement lvl1


Last edited - 2011.01.26 by UnFrige (0.3fix18 data)
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